On 2 April, an advert for KamaGames’ Blackjack 21: Blackjackist game was published on X, the platform formerly known as Twitter. The advertisement boldly claimed, “No annoying notifications. No purchases. Just. Good. Old. Blackjack.” However, this message caught the attention of an academic researcher concerned with game regulation, who subsequently filed a complaint with the UK’s Advertising Standards Authority (ASA), arguing that the advert was likely misleading due to the presence of in-game purchases.
In response, KamaGames defended its advertising, indicating that the phrase “no purchases” was intended to convey that players could experience the game fully without the need to make any financial transactions. The company emphasized that players receive in-game chips through regular gameplay and daily gifts, making purchases a non-essential, optional feature. Furthermore, KamaGames assured that the game did not involve loot boxes or random-item purchasing mechanisms, which would typically necessitate disclosure under CAP guidelines if they significantly impacted consumer decision-making.
Despite its defense, KamaGames chose to withdraw the advert after the complaint surfaced. The ASA reviewed the case and agreed with the complainant, concluding that the claim of “no purchases” was indeed misleading. It found that the advert, when presented alongside assurances of “No annoying notifications” and “Just. Good. Old. Blackjack,” gave the impression that the game was devoid of any in-app purchases, focusing solely on gameplay.
The ASA acknowledged that players could utilize virtual currency within the game without mandatory purchases. It also took note of the Google Play Store’s information, which listed the game as containing in-game purchases, including random items. However, the “no purchases” statement seemed to negate the existence of any purchasing options, leading to the ASA’s ruling.
As a result, the ASA determined that the advert breached CAP Code (Edition 12) rule 3.1 regarding misleading advertising. It ruled that the advertisement must not appear again in its current form and advised KamaGames to avoid misleading customers about in-game purchases henceforth.
The ruling also coincides with the ASA’s recent amendment to the CAP Code, which now closes a previously existing “loophole” affecting operators headquartered outside the UK. Before this change, operators registered outside the UK were exempt from certain CAP Code compliance requirements. However, starting 1 September, any operators bound by licensing conditions that necessitate adherence to the CAP Code are subject to the same rules as UK-based businesses.
This regulatory update mandates that all UK-licensed operators ensure that their communications, whether on websites, apps, or cross-border platforms, meet relevant CAP Code criteria irrespective of their registration location. The rules extend to content on websites with a “.uk” domain and paid marketing communications directed at UK players.
The decision has ripple effects across the industry, as companies like Flutter Entertainment, Bet365, and Entain, which are major players licensed in jurisdictions outside the UK, must now align their marketing communications more closely with UK standards.
One perspective within the industry suggests that such stringent regulations could stifle creativity in advertising. If operators must constantly navigate complex compliance landscapes, innovative marketing strategies might become more conservative, potentially impacting the way companies engage with their audience. An industry insider might reflect on this, wondering whether the balance between consumer protection and creative marketing is skewed, as these restrictions could hinder some of the more engaging strategies companies employ to attract and retain customers.
Conversely, consumer protection advocates argue that these regulations are a necessary measure to ensure that players are not misled by ambiguous advertising. They stress that transparency regarding in-game purchases is critical, particularly in an era where online gaming is prevalent, and consumer trust is paramount. According to this viewpoint, the ASA’s actions are justified and timely, especially as the gaming landscape continues to expand and evolve rapidly.
This complex dynamic highlights the ongoing debate within the igaming sector regarding the best approach to balance regulatory compliance with marketing innovation. As the industry continues to grow, so too will the scrutiny on how games are marketed, particularly in markets like the UK, where regulatory bodies like the ASA have significant influence.
Ultimately, the ASA’s decision underscores the need for clarity and honesty in advertising. As more operators must now comply with these stringent standards, it will be interesting to observe how companies adapt their marketing strategies while maintaining compliance. The challenge lies in crafting messages that not only attract players but also adhere strictly to regulatory expectations, ensuring that all claims made in advertisements withstand scrutiny and keep consumer trust intact.





